[Patch Notes] May 31st Update Details (Updated)

There will be scheduled maintenance on May 31st.

The detailed schedule will be announced on the official blog.
Please be aware that you cannot play the game during maintenance.
The update details shared below are subject to change during the course of the maintenance.


πŸ“• Job License Expansion

Class 3 License will be added for Angler and Town Manager jobs.

Class 3 License

1) Class 3 license for 2 Jobs
- Class 3 license will be added for Angler and Town Manager.
- 2 Keywords will be added for the newly opened licenses.

2) Class 3 license Requests
- 9 Requests will be added for the newly opened licenses.

3) Live Auction items
- New items will be available to sell in Live Auctions.
- Angler: Bottled Message / Minnow / Bass / Sea Grape / Orange Carp
- Town Manager: Cobweb Ball / Glass Shards /Cleaning Wax / Soap Bubbles / Glass Cleaner


πŸ›οΈ New Outfits and Accessories

New outfits will be available in the Boutique.
Try on the new outfits in Boutique J&J!

Outfits

1) Early Bird Vacay Set
- The Package will be available for purchase with Diamonds from the Boutique.
- Sale Duration: May 29th 00:00 – July 30th 23:59 (Server time)

2) Urban Wild Set
- The Package will be available for purchase with Diamonds from the Boutique.
- Sale Duration: May 29th 00:00 – July 30th 23:59 (Server time)

3) Individual Outfit Items
- You can now purchase individual outfit items that were previously only available as Packages from the Boutique.
- Sale Duration: Individual outfit items will be available in the Boutique once the May 31st update is complete.
- Available Items: Blossom Waltz Set, Daily Edge Set


🏡️ New Emblems and Changes

New Emblems

1) New Epic Emblems
- 1 new Epic Emblem will be added to the Emblem Shop.
- Sale Duration: Available at the Emblem Shop after the May 31st update.

2) Limited Emblem
-'β˜† Margaret (Natural)' will be available at the Emblem Shop.
- Sale Duration: June 1st 00:00 - June 31st 23:59 (Server time)


πŸ—‘οΈ Combat and Equipment Changes

Weapon Skin System

The new Weapon Skin feature will allow you to change the appearance of your weapons.
Weapon Skin feature will be available after completing the weapon upgrade tutorial from Hephaestus.

- Only the appearances of weapons are changed when equipping skins. The weapon's attributes will not be affected.
- Skins can be 'printmorphed' using Metafilaments and a weapon from your inventory as a Template.
- Metafilaments can be purchased from the Mileage Shop.
- Weapon skins can only be equipped on weapons for the same Job with a different appearance.
- Equipped weapon skins will be binded to the weapon and cannot be reused. The previous skin will be destroyed when changing weapon skins.

Adventure Skill Talents

'Talents' will be added to upgrade your Adventure Skills.
Talents will be obtain after Levineer. (Updated)

- Talents can be upgraded for each Adventure Jobs, and have a maximum level that is limited based on your Class license.
* Class 1: Lv. 1–9 / Class 2: Lv. 10–18 / Class 3: Lv. 19–28
- Upgrading Talents requires Prime Metacores.
- Prime Metacores can be obtained from Championships or by converting items at Fortuna's shop.

- Talents are divided into 7 tiers. Only 1 Talent per tier can be selected.
- In order to unlock and upgrade Talents in the next tier, you must first upgrade a Talent in your current tier to Level 5.
- You can reset the selected Talents by using Diamonds. Used Prime Metacores will be restored.

Other Changes

1) Adventure Battle Mechanics
- Battle-related values have been adjusted in accordance with the changes to the battle mechanics. (Includes: Emblems, Equipment, Upgrades, Catalog bonuses, Set effects, etc.)
- 'Pierce' stat now ignores a certain amount of the target's DEF instead of dealing a fixed amount of damage.
- Following the changes to the battle mechanics, the average points obtainable from the Championship will be adjusted.

2) Monster Balance
- Monsters in each stage have been balanced in accordance with the changes to the battle mechanics.

3) Monster Hit Effects added
- When a monster is struck by a hit, the screen will shake and a red effect will show.

4) Battle UI
- Button locations and sizes for Auto-Battle, Dash, Skills, etc. will be adjusted.

5) Dash Skill Cooldown Added
- The Dash skill will now have a cooldown of 4 seconds, preventing it from being used repeatedly.
- Dash will be recharged every 4 seconds, allowing a maxim of 2 charges to be accumulated.


🎁 New Rewards System

A new free raffle rewards feature, 'J&J Specials', will be added.

- Players can access J&J Specials by using 'VIP Tickets' that can be earned through weekly Popularity rank rewards.
- J&J Specials give players a chance to obtain special outfits such as Seasonal Outfits, Limited Edition Outfits, and VIP Exclusive Outfits.
- Players can also have a chance to obtain regular Outfits, Accessories, Diamonds, etc.
- J&J Specials can be accessed through Fashion Shop.
- Duplicated Outfits will be automatically converted into Diamonds.

Check out the 'Glory Starlight Set' available in J&J Special!


πŸ† Improvements to Contests

Championships

1) Finals Progression and Rewards
- Required Contest Cards: Contestants 3 β†’ 5 / Spectators 0
- Required Members: 10 β†’ 8
- The limit of the number of times the Contestant can earn the default rewards will be removed. (Now obtainable from each contest run)
- Default rewards for Spectators will be removed and replaced with Donation Rewards.

2) Qualifier Progression and Rewards
- Required Contest Cards: Contestants 3 β†’ 5
- Required Members: 6 β†’ 3
- The limit of 3 rewards per day will be removed.
- Additional rewards can be earned based on weekly Total Damage. (Rewards are sent to the Mail Box once the Total Damage level is reached. Players have 7 days to claim them.)

Level

Weekly Total Damage

Rewards

1

1,350,000

VIP Ticket x5, Prime Metacore x1, 5,000 Gold, 20 Popularity

2

2,700,000

VIP Ticket x5, Prime Metacore x1, 5,000 Gold, 75 Popularity

3

4,050,000

VIP Ticket x5, Prime Metacore x1, 5,000 Gold, 125 Popularity

4

5,400,000

VIP Ticket x5, Random Prime Metacore x1, 5,000 Gold, 175 Popularity

5

7,450,000

VIP Ticket x10, Prime Metacore x1, 7,500 Gold, 225 Popularity

6

9,500,000

VIP Ticket x10, Prime Metacore x1, 7,500 Gold, 275 Popularity

7

11,600,000

VIP Ticket x10, Prime Metacore x1, 7,500 Gold, 325 Popularity

8

13,600,000

VIP Ticket x10, Random Prime Metacore x1, 7,500 Gold, 375 Popularity

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3) Changes with Monsters
- 8 types of monsters will rotate weekly β€” 4 elemental types of Sprite Generals and 4 elemental types of Sprite Commanders
- The monster that appears in the Finals will change depending on the monsters that appeared in the Qualifiers.
* Sprite Generals in the Qualifier: Draco Machina boss in the Finals
* Sprite Commanders in the Qualifier: IOTA boss in the Finals
- Charging Skills will be added to Championship monsters.
- By meeting certain conditions, a Player can stagger the boss monster while it is charging for a stronger attack. It is easier to inflict damage on staggered bosses.

4) Frog Penalty
- The amount of Contribution points dropped when becoming a frog will be increased from 10% to 30%.

Fashion Show

1) Progression and Rewards
- Required Contest Cards: Contestants 3 β†’ 5 / Spectators 0
- Required Members: 10 β†’ 8
- Default Rewards will be changed to 500 Gold, 100 Popularity, and 3 Color Vials.
- The limit of the number of times the Contestant can earn the default rewards will be removed. (Now obtainable from each contest run)
- Default rewards for spectators will be removed and replaced with Donation Rewards.

* Donation Rewards: Spectators will be rewarded with raffle tickets each time a certain number of Donation Coins are used. Raffle Tickets will be used immediately to draw for prizes when the Fashion Show ends. (Bonus rewards if you donate to the winner of the stage!)
* Donation Rewards can be received when Spectators donate to Contestants or when the Contestants donate to each other.

2) Fashion Show Theme
- A new theme will be added to the Fashion Show.


πŸ† Improvements to the Leaderboard

As various categories of leaderboards have been implemented so far, the leaderboard is undergoing some improvements as covered below.

1) Leaderboards Re-organized
- The leaderboards for Championships, Fashion Shows, and Hall of Fame will be separated. Also, 'Championship' and 'Gamez' that were in the Challenge tab will be divided into separate 'Play' buttons.

2) New Leaderboards
- Popularity and Donation leaderboards will be added.
- Popularity rank is based on the player’s current Popularity and Popularity accumulated for a week. VIP Tickets are rewarded based on the player's rank on the leaderboard.


🎈 Brochure

Diligence Pass

- For Free Diligence Pass users, a pop-up notification of the cumulative rewards available upon purchase of the Premium Pass will be added.
- After the May 31st update, those who purchase the Premium Pass and reach Lv. 30 rewards will be able to obtain them a second time without having to purchase the Pass again.


βš™οΈ Other Improvements and Changes

Outfits Balance Adjustments

- Stat bonus effects of some Job outfit sets as well as style tags on accessories will be adjusted.* Stats Increased: 210 / Decreased: 2 / Unchanged: 35

Emblem Balance Update

- Following adjustments will be applied to Rare and Fine Tier Emblems.

Name

Before

Based on Max Level 5

After

Based on Max Level 5

Critical Damage

Critical Damage (11%)

Critical Damage (4%)

Critical Rate

Critical Rate (4.4%)

Critical Rate (2%)

Levineer B

Thousand Arrows Shock Duration

Thousand Arrows Attack (30%)

(Removed) Thousand Arrows Shock Duration

Thousand Arrows Attack (10%)

Levineer B

Call Lightning Attack (35%)

Call Lightning Attack (10%)

Rune Knight B

Runic Aegis Duration

(Removed) Runic Aegis Duration

Rune Knight A

Runic Slash Stun Duration

(Removed) Runic Slash Stun Duration

Sprite King

Critical Damage (16.5%)

Critical Damage (3%)

Shirley Holmes

Thousand Arrows Shock Duration

Thousand Arrows Attack (20%)

(Removed) Thousand Arrows Shock Duration

Thousand Arrows Attack (10%)

Fortuna

Call Lightning Attack (10%)

Call Lightning Attack (7.5%)

Jay

Impulse Blaze Attack (28%)

Impulse Blaze Attack (10%)

Hephaestus

Runic Slash Stun Duration

Runic Slash Attack (23.3%)

(Removed) Runic Slash Stun Duration

Runic Slash Attack (10%)

Felsen

Runic Aegis Duration

(Removed) Runic Aegis Duration

Pallat

Critical Damage (11%)

Critical Damage (4%)

Fow

Rune Cross Attack (35%)

Rune Cross Attack (15%)